Game of Thrones: How did the "drama of the first generation" end badly step by step?

Note: This article is a spoiler.

On May 20th, Beijing time, the series Game of Thrones, which lasted for nine years, finally came to an end. However, as the final season of a generation of "divine drama" in the new millennium, fans who had been waiting for 18 months kept complaining from the beginning of its broadcast. After the massacre in Zhou Long, there was even an incident in Change.org where millions of fans jointly petitioned HBO to remake the final season.

HBO released a thank-you poster on the day of the final episode, but "Quanyou Powder" didn’t buy it.

In the earlier publicity, HBO constantly emphasized the high cost, excellent production and the length of many episodes comparable to movies, but from the beginning of the broadcast, the whole story was carried out in an almost meaningless way until the third episode "The Long Night" was broadcast, and even the most loyal fans had to admit that Game of Thrones was really unfinished.

On the rotten tomato website, the score of the eighth season from episode 1 to episode 5 showed a cliff-like decline. Although the final episode climbed, it was still in the lower-middle scoring area.

Whether it is rotten tomatoes, IMDB or MetaCritic scores, it has been all the way down this season, especially since the third episode, and the final season has continuously created the worst reputation since the eighth season. The freshness of rotten tomatoes in the last three episodes has not reached 60%, and the last episode IMDB just aired is only 5 points. MetaCritic, a relatively strict film review website, gave ultra-low scores of 2.9 and 3.4 for the fourth episode and the fifth episode respectively (the score of the sixth episode has not yet been released), and the score of the eighth season on Douban has also hit new lows, which has fallen below 8 points so far, which is the only season with a score below 9 points in the whole eight seasons.

"Power Tour Powder" launched a petition on the website, hoping that HBO can re-shoot the final season of Game of Thrones.

From the text to the production level, this season’s Game of Thrones has suffered quite a lot, which can be divided into three aspects:

First of all,It is the sudden collapse of many characters who have paved the way for seven seasons. The most obvious thing is the sudden death of the Night King. As a villain who spent seven seasons portraying, he actually led the army of ghosts to "send their heads thousands of miles". How can the collapse of such a direct character set be accepted by the audience looking forward to a big war? Then there is the screenwriter who seems to want to keep the tradition of HBO’s "pornography", so this season, some unnecessary passionate scenes were forcibly set up. In the third episode, Ai Liya’s nude scenes were actually a little abrupt, but in the fourth episode, the screenwriter even arranged for Zhan Mu and Britney to sleep with their good comrades, which directly made the touching feelings of Zhan Mu’s knighthood of Britney disappear in the second episode.

After the third episode of the eighth season, the online ridicule for the night king was overwhelming.

Tyrion, known as "Little Devil", continued the whole IQ offline from the seventh season. First, he still believed Cersei would send troops to the north to fight against the aliens before the Winterfell War, and then he went south to King’s Landing with Dragon Mother, and then he tried to persuade her to surrender with the children in Cersei’s belly, so as to avoid the suffering of the people in King’s Landing. This situation of frequent tricks didn’t get any better in the fifth episode last week. After learning Jon’s life story from Sansa, Tyrion turned around and told Varis the secret (the screenwriter seemed worried that someone didn’t know the secret and would repeat it almost every episode in the final season), almost sending the latter to die in disguise. Later, Zhan Mu, who was caught by Long Ma, Tyrion chose to risk treason and let him go to town to die knowing that there would be a big war the next day. At this time, Zhan Mu suddenly said, "I don’t care about innocent people’s lives", which is completely contrary to the previous characters’ setting. If Tyrion still has a trace of reason or he really cares so much about innocent people’s lives, in the case of knowing that the Red Castle has a secret tunnel, he can let people sneak in and take care of Cersei, and then he will bet all his bets on Dragon Mother.

As for the dragon mother, who was originally a liberator, she was driven crazy by the screenwriter. It seems understandable that she would feel insecure when she learned about Jon’s life experience, but Jon expressed her loyalty from beginning to end. The shooting of her beloved son Rega and the beheading of her friend Missandei naturally aggravated her anger. However, it seems too far-fetched for the screenwriter to give the last straw to crush the camel. That is, Jon once again showed hesitation in showing his love for Dragon Mother. This hesitation undoubtedly has an ethical problem that Jon knows Dany is his aunt, and she regards this hesitation as betrayal. Therefore, when she entered King’s Landing and clearly heard the bell of the other party’s surrender, she was still angry. In the end, the dragon flame was almost indiscriminately aimed at everyone.

Who is the ultimate big BOSS of Game of Thrones? Netizens spit-it’s a script


The Completion Degree of Game of Thrones in Eight Seasons, which is widely circulated on the Internet.

Moreover,There are too many wars in the eighth season that ignore the fighting logic. The most obvious one is the battle in Winterfell in the third episode. With many experienced warriors in the seat, it is hard to understand why the cavalry should charge and die when they can’t see the enemy in front of the battle completely. If the red witch doesn’t appear, isn’t everyone at the scene aware of igniting in advance? As for why the dragon with unlimited firepower in the fifth episode is so weak in the third episode?

Of course, when we enter the fourth episode, we will find that this kind of child’s play-like battle originally runs through this season. The scene that the Youlun fleet suddenly shot and killed Rehgar with an ambush giant crossbow is also full of irrationality. Let’s not mention why the dragon mother in the sky can’t see the huge iron fleet. Don’t Tyrion and others completely observe the surrounding situation before anchoring? In fact, it can be seen from the picture that they are completely facing Youlun’s fleet. When Long Ma took people to stand at the gate of King’s Landing, Cersei, who has always been ruthless, was merciful, and even Tyrion, who was going to buy a murder in the first episode, was directly spared. This contradictory character decision was really confusing. After entering the fifth episode, Long Ma took her only dragon and went directly into the open mode. It can only be said that the writers really have no mind to take care of rationality when even the plot is not round.

Watching the eighth season, netizens should roll their eyes like Bran.

Finally,Even if the plot is put aside, it is obvious from the eighth season that the whole crew of Quanyou seems to be in a state of "well, we can call it a day after filming". Apart from the writer’s own incompetence, this slack can be seen from the director’s scheduling, photography lighting and even post-editing. Although the whole work of Game of Thrones has always had the visual characteristics of gloomy overall color matching, in the third episode of this season, this is not only a matter of color matching, but also the dark lighting and poor photography scheduling directly lead to the darkness of many scenes. Later, the photographer’s explanation was quite confusing. He said that the audience should turn on the TV or find a dark environment to watch it, but it was not enough to solve the problem. Even if the author watched it on a 50-inch TV through high-definition live broadcast, it was still difficult to distinguish many specific scenes.

Another big problem in this season is the frequent appearance of goof shots. The fourth focus is on the celebration banquet after the war. In front of Long Ma, there is a take-away drink of a certain brand, which not only shows that the scene was not completely cleared during the shooting, but also makes the editing unable to find this bug in the later stage because of the dim lighting of Quan You. Of course, this is not the only goof shot this season. In the final scene of the finale, there are two characters who even have mineral water bottles at their feet. This carelessness has almost overflowed the screen.

The coffee cup in the fourth episode of the eighth season can be said to have been advertised to Starbucks for free, but in fact, it is a paper cup used by a coffee shop near the shooting location.

Season 8 episode 6 continues "crossing" and a mineral water bottle appears.

Of course, there is also a detail that makes people laugh and cry. Although HBO claims that the budget for the last season’s single episode has been raised to 15 million US dollars, it seems that many scenes still directly lead to logical collapse or the appearance of false scenes due to lack of funds. The most typical one is when Jon is about to go south with Long Ma to say goodbye to everyone in the fourth episode. At this time, the crew can’t even let him be in the same picture with Bai Ling, let alone hug and say goodbye. Please! Don’t their emotional ties deserve a hug? Except that I don’t want to spend money on the interaction between real people and CG, I really can’t find any justification for making this decision. In the fifth episode, there was also a picture of the dragon flying alone in the sky, and the dragon mother disappeared directly. It can be said that the crew really fought to save money.

The picture of dragon mother disappearing

No matter how amazing each episode is this season, it can’t hide the fact that the volume of six episodes can’t give this series a happy ending at all. Earlier, there were rumors that HBO actually didn’t hesitate to pay more and shoot more. However, the sponsors, chief screenwriters and executive producers of Game of Thrones, david benioff and D·B· Weiss, are obviously unwilling to fight. On the one hand, after leaving the original work, the text ability of the two screenwriters can’t support this huge world view. Since the sixth season, the whole plot and characters have been declining. Just looking at the behind-the-scenes special of the final season, we can find out how the two screenwriters lack logical self-consistency. For example, in the fourth episode, You Lun will ambush successfully, and their only explanation is actually. On the other hand, as the "behind-the-scenes" who are in charge of the right tour, these two writers and producers of the "Star Wars" trilogy, which was picked by Disney, ended the right tour early probably so that they could corrupt another classic IP.

In the end, it doesn’t matter whether Jon angered the dragon mother or the iron throne that has been sprayed by the dragon on Brandon. The online spit for the final season is more exciting than the work itself. It’s hard to say whether this is a kind of sadness. Fortunately, the fans of Quanyou still have hope. Father Martin’s book may be finished in his lifetime. In addition, he also participated in the creation of three derivative dramas of Quanyou. Under his control, perhaps this IP will have a brilliant day.

"Quanyou Powder" can only wish Grandpa Martin a long life, stop fooling around and write a book at home honestly.

Receive hundreds of verification code messages every day! What’s going on?

The Daying County Public Security Bureau immediately carried out investigations, conducted research and analysis through the data source data link, and locked the suspect for the first time. After investigation, the criminal suspect Xiong bombed the source code by modifying the SMS obtained from the network, hijacked several commercial website registration interfaces to control its SMS verification platform, and logged into the API interface. He wrote the SMS bombing software of "Super SMS Bomber", which has the function of continuously sending verification code SMS to the set mobile phone number. Later, he promoted and sold SMS bombing business through his own website, making an illegal profit of more than 100,000 yuan. This institution is a report accepting institution entrusted by the Ministry of Industry and Information Technology in internet society of china, which supports reporting fraudulent phone calls, harassing phone calls, spam messages and bad apps.

Statistical bulletin of communication industry in 2020

In 2020, in the face of the severe impact of the COVID-19 epidemic, China’s communications industry resolutely implemented the decision-making arrangements of the CPC Central Committee and the State Council, fully supported the epidemic prevention and control work, actively promoted the construction of a network power, realized the 5G network coverage of all prefecture-level cities in the country, and continuously improved the capacity of new information infrastructure, providing strong support for accelerating the development of the digital economy and building a new development pattern.

First, the industry maintained a stable operation

(A) the growth rate of telecom business income rebounded, and the total telecom business increased rapidly.

According to preliminary accounting, in 2020, the telecom business revenue totaled 1.36 trillion yuan, an increase of 3.6% over the previous year, and the growth rate increased by 2.9 percentage points. According to the price of last year, the total telecommunications business was 1.5 trillion yuan, up 20.6% year-on-year.

Figure 1-1 Telecom Business Revenue Growth from 2015 to 2020

(B) The fixed communications business grew rapidly, and the driving role of emerging services was obvious.

In 2020, the revenue of fixed communication business reached 467.3 billion yuan, up by 12% over the previous year, accounting for 34.5% of the telecom business revenue, up by 2.8 percentage points over the previous year, and the proportion increased for three consecutive years.

Figure 1-2 Revenue Proportion of Mobile Communication Business and Fixed Communication Business from 2015 to 2020

Apply new technologies such as cloud computing, big data, Internet of Things, artificial intelligence, and vigorously expand emerging businesses, making fixed value-added and other businesses the first engine of growth. In 2020, the revenue of fixed data and Internet services reached 237.6 billion yuan, up by 9.2% over the previous year, and its proportion in the telecom business revenue increased from 16.6% in the previous year to 17.5%, which boosted the telecom business revenue growth by 1.53 percentage points and contributed 42.9% to the telecom business revenue growth of the whole industry. The revenue of fixed value-added services reached 174.3 billion yuan, up by 26.9% over the previous year, and its proportion in telecom business revenue increased from 10.5% in the previous year to 12.9%, which boosted the telecom business revenue growth by 2.82 percentage points and contributed 79.1% to the revenue growth. Among them, the revenue of data center business, cloud computing, big data and Internet of Things business increased by 22.2%, 85.8%, 35.2% and 17.7% respectively over the previous year; IPTV (Internet TV) business revenue was 33.5 billion yuan, up by 13.6% over the previous year.

Figure 1-3 Revenue Development of Fixed Data and Internet Services from 2015 to 2020

(3) The proportion of mobile communication services has declined, and data and Internet services are still important sources of income.

In 2020, the revenue of mobile communication business was 889.1 billion yuan, down by 0.4% from the previous year, and its proportion in telecom business revenue dropped to 65.5%, down by 6.4 percentage points from the peak in 2017. Among them, the revenue from mobile data and Internet services was 620.4 billion yuan, up by 1.7% over the previous year, and its proportion in the telecom business revenue dropped from 46.6% in the previous year to 45.7%, which boosted the telecom business revenue growth by 0.79 percentage points and contributed 22.3% to the revenue growth.

Figure 1-4 Revenue Development of Mobile Data and Internet Services from 2015 to 2020

Second, the network speeds up and the universal service develops in depth.

(1) The scale of mobile phone users declined slightly, and the penetration rate of 4G users exceeded 80%.

In 2020, there will be a net decrease of 16.4 million telephone users nationwide, and the total number will fall back to 1.776 billion. Among them, the total number of mobile phone users was 1.594 billion, with a net decrease of 7.28 million, and the penetration rate was 113.9/100 people, down 0.5/100 people from the end of last year. The total number of 4G users reached 1.289 billion, with a net increase of 6.79 million, accounting for 80.8% of the number of mobile phone users. The total number of fixed telephone users was 182 million, with a net decrease of 9.13 million, and the penetration rate dropped to 13 per 100 people.

Figure 2-1 Development of fixed-line and mobile phone penetration rate from 2010 to 2020

Figure 2-2 Mobile phone penetration rate by province in 2020

(2) Nearly 90% of the 100-megabit broadband is available, and the upgrade to gigabit broadband access is accelerated.

The pace of network speed-up has been accelerated, and the promotion of gigabit broadband services has been continuously promoted. By the end of 2020, the total number of fixed Internet broadband access users of the three basic telecommunications enterprises reached 484 million, with a net increase of 34.27 million. Among them, the total number of fixed Internet broadband access users with access rate of 100Mbps or above reached 435 million, with a net increase of 50.74 million, accounting for 89.9% of the total fixed broadband users, accounting for 4.5 percentage points higher than that at the end of last year; The number of users with access rates of 1000Mbps and above reached 6.4 million, a net increase of 5.53 million over the end of last year.

Figure 2-3 Proportion of Fixed Internet Broadband Users with Different Access Rates in 2019 and 2020

(3) Universal telecommunications services continued to advance, and rural broadband users grew rapidly.

By the end of 2020, the total number of rural broadband users in China reached 142 million, with a net increase of 7.12 million, up 5.3% from the end of last year. The proportion of optical fiber and 4G in administrative villages in China exceeds 98%, and the average download rate in the pilot areas of universal telecommunications service exceeds 70M, so that rural areas and cities can achieve "the same network and the same speed".

Figure 2-4 Rural Broadband Access Users and Their Proportion in 2015-2020

(D) The development of new formats was accelerated, and the number of cellular Internet of Things users increased rapidly.

Promote transformation and upgrading, accelerate the construction of new infrastructure such as 5G network, Internet of Things, big data and industrial Internet, and promote the deep integration of the new generation of information technology and manufacturing industry, with further results. By the end of 2020, the three basic telecommunications companies had developed 1.136 billion cellular Internet of Things users, with a net increase of 108 million users in the whole year, among which the end users used in intelligent manufacturing, intelligent transportation and intelligent public utilities accounted for 18.5%, 18.3% and 22.1% respectively. The total number of IPTV users reached 315 million, with a net increase of 21.2 million.

Third, the scale of mobile data traffic consumption continues to expand.

(A) Mobile Internet traffic grew rapidly, with the monthly average household traffic (DOU) reaching 10GB.

Affected by the COVID-19 epidemic and the new lifestyle of "staying at home", the demand for mobile Internet applications has surged, and online consumption has been extremely active. Short video, live broadcast and other high-traffic application scenarios have driven the rapid growth of mobile Internet traffic. In 2020, the consumption of mobile Internet access traffic reached 165.6 billion GB, an increase of 35.7% over the previous year. The average monthly mobile Internet traffic (DOU) reached 10.35GB/ household month, an increase of 32% over the previous year. In December, the DOU was as high as 11.92GB/ household month. Among them, mobile Internet traffic reached 156.8 billion GB, up 29.6% over the previous year, accounting for 94.7% of the total traffic.

Figure 3-1 Mobile Internet Traffic and Monthly DOU Growth from 2015 to 2020

Figure 3-2 Current Traffic and DOU of Mobile Internet Access in 2020

(B) Mobile SMS business is still out of sync, voice business continues to decline.

In 2020, the national mobile SMS business volume increased by 18.1% over the previous year, and the growth rate decreased by 14.1 percentage points over the previous year; The revenue of mobile short message service increased by 2.4% compared with the previous year, and the growth difference of mobile short message service decreased from 33% in the previous year to 15.7%. The influence of Internet application on voice service substitution continues to deepen. In 2020, the length of outgoing calls on mobile phones nationwide was 2.24 trillion minutes, down 6.2% from the previous year.

Figure 3-3 Growth of Mobile SMS Business and Revenue from 2015 to 2020

Figure 3-4 Growth of Mobile Phone Users and Calls from 2014 to 2019

Fourth, the network infrastructure capacity continued to upgrade.

(1) Investment in fixed assets grew rapidly, and the proportion of mobile investment continued to rise.

In 2020, the three basic telecommunications companies and China Tower Co., Ltd. completed a total investment of 407.2 billion yuan in fixed assets, an increase of 11% over the previous year, and the growth rate increased by 6.3 percentage points. Among them, the investment in fixed assets of mobile communication ranked first, with an investment of 215.4 billion yuan, accounting for 52.9% of the total investment, accounting for 5.1 percentage points higher than that of the previous year.

(2) The network infrastructure was optimized and upgraded, and the construction of 5G networks was steadily advanced.

Accelerate the construction of 5G networks, constantly eliminate blind spots in network coverage, improve network quality, enhance network supply and service capabilities, and continuously make new progress in the construction of a new generation of information and communication networks. In 2020, the length of new optical cable lines will be 4.28 million kilometers, and the total length of national optical cable lines has reached 51.69 million kilometers. By the end of 2020, the number of Internet broadband access ports reached 946 million, a net increase of 30.27 million over the end of last year. Among them, FTTH/0 ports reached 880 million, a net increase of 43.61 million over the end of last year, and the proportion of Internet access ports increased from 91.3% at the end of last year to 93%. The number of xDSL ports dropped to 6.49 million, accounting for 0.7%.

Figure 4-1 Development of Internet Broadband Access Ports from 2015 to 2020

In 2020, the total number of mobile communication base stations in China will reach 9.31 million, with a net increase of 900,000. Among them, the total number of 4G base stations reached 5.75 million, and urban areas achieved deep coverage. The construction of 5G network has been steadily advanced. According to the principle of moderate advancement, more than 600,000 new 5G base stations have been built, and all of them have opened more than 718,000. Among them, China Telecom and China Unicom have jointly built and shared more than 330,000 5G base stations, and the 5G network has covered cities above prefecture level and key counties and cities in China.

Figure 4-2 Development of Mobile Phone Base Station from 2015 to 2020

V. Coordinated development of the eastern, central and western regions

(A) the share of telecom business revenue by region is relatively stable.

In 2020, the proportion of telecom business revenue in the eastern and western regions will be 51% and 23.7% respectively, both increasing by 0.1 percentage points over the previous year; The central proportion was 19.6%, which was the same as the previous year; Northeast China accounted for 5.6%, down 0.2 percentage points from the previous year.

Figure 5-1 Proportion of Telecom Business Revenue in East, Central, West and Northeast China from 2015 to 2020

(2) The proportion of users with 100 megabits and above fixed Internet broadband access in Northeast China is leading.

By the end of 2020, the number of fixed Internet broadband access users with 100Mbps or above in the eastern, central, western and northeastern regions reached 186.18 million, 108.38 million, 113.86 million and 26.2 million respectively, accounting for 88.9%, 90.8%, 90.3% and 91.2% of the broadband access users in this region, accounting for 2.8% and 91.2% higher than the previous year respectively.

Figure 5-2 penetration rate of fixed broadband access users with 100Mbps or above in the eastern, central, western and northeastern regions from 2016 to 2019.

(3) The growth rate of mobile Internet traffic in the western region leads the country.

In 2020, the mobile Internet access traffic in the eastern, central, western and northeastern regions will reach 70 billion GB, 35.7 billion GB, 50.5 billion GB and 9.34 billion GB respectively, up by 31.9%, 36.5%, 42.3% and 29% respectively over the previous year. The growth rate in the western region is 10.4, 5.8 and 13.3 higher than that in the eastern, central and northeastern regions respectively. In the month of December, the average household flow in the west reached 13.81/ household month, which was 2.02GB, 3.25GB and 3.78GB higher than that in the east, middle and northeast respectively.

Figure 5-3 Growth of Mobile Internet Access Traffic in East, Central, West and Northeast China from 2015 to 2020

Go straight to Guangzhou Auto Show | Push the new car of "Scene Building" again, the world premiere of Extreme Fox Alfa T5.

Beijing News Shell Financial News (Reporter Zhang Bing) "Alpha T5 is positioned as a gift for itself and the whole family, and this positioning determines the scene requirements of Alpha T5." On November 17th, Dai Kangwei, Party Secretary and General Manager of BAIC New Energy, said at the Guangzhou Auto Show that the new car was positioned as a pure electric SUV with a battery life of 660 kilometers and 800V high-voltage overcharge.

In January of this year, Beiqi Blue Valley launched a new car polar fox koala specially designed for parent-child travel, which became its first attempt to build a car driven by scenes. In September this year, Dai Kangwei revealed that the polar fox koala has received 5206 orders since the pre-sale.

Editor Bai Huabing proofreads Lin Zhao.

Ten generations of Corolla have achieved half a century of glorious history

1974~ 1978 The third generation
April 1974 · COROLLA Corolla series modification. Discontinued production of single-seater coupes and added hardtop sedans
In November 1975, the 1400cc COROLLA Corolla model meeting 75-year emission standards was launched
In November 1975, the COROLLA Van model meeting the 75-year emission standard was launched
January 1976 · COROLLA Corolla 1600cc displacement model adopts diluted combustion method and meets the 76-year-old exhaust emission standard
April 1976 · A tilt-tail model was added to the COROLLA 1200cc model
September 1976 · COROLLA Corolla AT car was added to the market
January 1977 · COROLLA Corolla was partially revamped with the addition of a single-seater two-door (re-production of the 1600 cc Levin GT that met 76-year emissions standards)
December 1977 · End of production of the COROLLA Corolla V (KE26) model


  In 1974, the third generation of COROLLA Corolla was born. At that time, Japan was rapidly entering the automotive society. At the same time, the entire automotive industry was also facing the requirements of the times to solve energy conservation and exhaust gas purification. Especially in the later stage of rapid economic growth, how to respond to the diverse needs of the Japanese automotive market, improve quality, and establish an international automotive brand has become the main topic of discussion in the industry.


  TOYOTA aims to produce "excellent and perfectly balanced high-quality cars", follows the design concept of generosity, decency, relaxation and comfort, and has developed new models to increase driving comfort and improve performance, making the product lineup more substantial and rich, and creating more abundant indoor space in the car body, which is both comfortable and practical. At that time, in the third generation of COROLLA Corolla products, the KE and TE30 models, which are oriented but not losing high-end luxury, safety and comfort, were affectionately called "Corolla 30".


  The launch of the third-generation COROLLA Corolla swept the world automobile market at that time. This model won the first place in the year when it was launched, with the production of a single car type exceeding the Volkswagen Beetle. With the support of superior comprehensive performance, high quality and high trust, the COROLLA Corolla has created unprecedented production performance – 3.75 million cars, and has been exported since 1974, with an annual export volume of more than 300,000 cars, marking Japan’s establishment as an advanced country in automobiles.


What direction should the third-generation COROLLA corolla be developed in while taking into account environmental protection and energy conservation?


  The CE of the third-generation COROLLA Corolla is Ziro Sasaki (former vice president). He started to conceive the new generation of COROLLA Corolla from the mountains of issues such as exhaust emissions, safety protection, and energy conservation. Before starting to develop, Sasaki first studied the achievements of Tokugawa Yashiro, the third-generation general of the Tokugawa shogunate.


  "In one sentence, Ichiko solidified the foundation of the Tokugawa shogunate’s 300-year system. So good, the COROLLA Corolla will do the same thing as him." (According to TOYOTA document "COROLLA Corolla Production 10 million")


  Therefore, in order to improve the grade of the Corolla and make it more advanced, it is first necessary to improve the ride quality and reduce the performance and function. Specifically, by reducing the difficulty of stepping on the throttle and clutch, measures such as centralized control buttons are adopted to greatly improve the operability. In terms of noise processing, it not only relies on the decibel value of the noise meter, but also pays attention to the human auditory experience and responds to the human auditory. Secondly, in order to beautify the appearance and highlight the freshness, the COROLLA Corolla also increases the width of the body and improves the grade of the interior.


  The most important thing is the strategy for exhaust emissions, with the engine department as the center, we will mobilize the whole company and work tirelessly to think about countermeasures. In October 75, with the joint efforts of everyone, the Corolla 1600, which meets the 75-year exhaust emission standard, was finally put on the market as scheduled, promoting the development process of replacing environmentally friendly engines.


  With the popularity of consumers’ car-owning lifestyle and consumers’ requirements for diverse models, COROLLA Corolla has launched four sports sedans, including two-door/four-door sedans, car-less door-post cars, and high-trunk cars. The models of COROLLA Corolla have reached the most 122 practical models and 18 commercial models in the history of COROLLA Corolla. The most distinctive one is the body of the newly designed car-less door-post car, which is the first model in the economy car without door posts.

Games have an "unexpectedly" new value

  Editor’s note:

  In recent years, the rise of online games has attracted great attention from all walks of life. Mr. Fang Zhenghui’s article "Games have" unexpectedly "acquired a new value. Rational and emotional are intertwined, and memories and prospects are accompanied by each other. It is like a spring breeze to read, and it is deeply beneficial to read it carefully.

  The happiness of childhood accompanies the game, and the process of growth accompanies the game. The author starts from the colorful childhood memories to talk about the game, which seems to be tranquil and peaceful, but also deeply "unexpected". He analyzes the relationship between virtual world games and real world life, and the impact of games on people’s lifestyle, spiritual world, and cultural concepts. Then he reveals with an insightful perspective: in the general trend of Chinese enterprises "going global", online games have established camps and fought overseas with their unique civilian and capital advantages, and have broken out into a world. In fact, they have become the bearers and disseminators of Chinese culture. As an important part of the digital economy, games and the real economy promote each other and develop together, and become the embodiment of a country’s hard power in science and technology and soft power in culture.

  Perhaps as the author said, today’s "games" are no longer the entertainment products that can be ignored, nor are they just for urchins, but "unexpectedly" have a new value.

  An old artist, Mr. Ying Ruocheng, once told an interesting story when recalling his childhood: One year during the Spring Festival, when a large family had dinner, he quietly hid in an unknown corner and wanted to see if everyone was in a hurry to find him and then came out to give people a surprise. As a result, no one looked for him. He fell asleep in the corner until he woke up hungry and found that the building was empty and there were only remnants left on the table – everyone forgot about him. Mr. Ying Ruocheng humorously said: Don’t think how important you are, no one takes you seriously. When you heard this story, you couldn’t help but laugh and think about it. Many people will remember the funny thing in childhood when they played games and didn’t care to go home for dinner. A few years ago, the phrase "Mom calls you home for dinner" became a popular Internet celebrity phrase, and the touchpoint that initially resonated was to evoke the memory of people playing and playing in childhood and forgetting to go home!

Games have an "unexpectedly" new value

  The joy of childhood accompanies games, and the process of growth accompanies games. What we don’t understand when we are young is that we grow up little by little through the role substitution and imitation in games. Times change, thanks to the development of electronic science and the Internet, the relationship between virtual world games and real world life is strong, and the impact on people’s lifestyle, spiritual world, and cultural concepts may be far beyond our imagination and cognition. The degree of "surprise" can’t be overstated as "shock".

  Our understanding of online games has gone through several stages of continuous change, and it may also be regarded as a stage of continuous development and improvement of games: at first, the game was relatively simple, entertaining, relaxed and enjoyable, relieving stress, chatting for entertainment, and a little bit of control, which is beneficial and harmless; after that, the game became more and more rich and complex, making full use of the magic of sound, light and electricity technology, integrating life, culture, thought, emotion, history and reality, carrying a certain function of education and dissemination, and began to evolve into a cultural and social phenomenon, which attracted much attention and caused some controversy; then, with the update and iteration of Internet technology and business model, online games have leveraged the rich soil of the Internet to become an industry with great potential and promising prospects; in the general trend of Chinese enterprises "going global", online games have become an industry with their unique folk and capital The advantages of setting up camps overseas, struggling to make a difference, and in fact becoming the bearer and disseminator of Chinese culture, the mission significance is revealed; today, game technology also widely radiates to aerospace, medical and health care, smart cities, film and television creation and other fields, its industrial value is no longer limited to the cultural and entertainment industry. As an important part of the digital economy, it promotes and develops together with the real economy, becoming a manifestation of a country’s hard power in science and technology and soft power in culture.

  Today’s "game" is no longer the entertainment product that can be ignored, nor is it just the specialty of urchins, but "unexpectedly" has "power and value that can no longer be underestimated". Recently, the research group of the Chinese Academy of Sciences released a research report, defining "game technology" as a technology cluster that realizes large-scale application in video games for the first time, with the main purpose of enriching and improving human interaction experience; game technology has become a natural incubator and test field for the innovation and development of many cutting-edge technologies, accumulating a large number of unique technical capabilities; game technology provides a unique scientific and technological contribution rate to our country’s chip industry and important infrastructure such as 5G, and has become one of the important sources of promoting scientific research and innovation development. The report points out that emotional value judgments about games are not conducive to our true understanding of the whole picture of games and the technology behind them. Reviewing game technology from the perspective of scientific and technological innovation will not only help the whole society to re-understand the value of technological innovation contained in the game industry, but also better play a key role in the development process of digital integration.

  The report refreshes our understanding of "games" in concise, clear, accurate and powerful language. This research report has a clear awareness of problems and social concerns. It is not only the result of rigorous academic research, but also reflects a strong humanistic spirit. It is clear, easy to understand, credible, and has considerable persuasive and infectious power. It has brought us many "unexpected" inspirations and thoughts.

  Just a year ago, some media also criticized online games as "spiritual opium", causing an uproar in public opinion. Colleagues and friends can often be heard complaining about children’s addiction to online games, and there are many who think that it should be "completely banned". When the public talks about games, the feelings of contempt, unease and even anxiety reflect the reality that game technology has rapidly expanded and penetrated into people’s lives. This is a normal reaction. However, the statements and practices of some senior "players" are "unexpectedly" calm and representative: games have been around since ancient times and have been evolving, and now they are just electronic and online. Games have a strong social function. For today’s generation of online natives, rejecting and rejecting games makes it impossible to communicate with others. Just like our childhood was forbidden to play, which goes against nature and growth laws, and easily causes loneliness and closure. For online games, it is better to guide them than to block them. Play games with your own children, let the children contact and feel normally, and guide the children to recognize and distinguish the pros and cons of games and high and low technology during the interaction process, so as to gradually improve the children’s independent judgment ability and play the functions of game puzzle, fitness, competition, and communication. In this way, the children will not be addicted to mobile phones, and will also enhance the parent-child relationship. Maybe it is not easy to do this, but cognition determines behavior.

  Technology has always been a "double-edged sword". When humans take advantage of the benefits brought by an innovative scientific and technological achievement, it is in principle impossible to rule out the occurrence of adverse changes. The significance of the rule of law, supervision, and rules is to make necessary constraints and demarcate boundaries, so as to incentivize and protect innovation, promote scientific and technological progress and social development, rather than giving up and putting new technologies in the cold. It is not easy to develop new technologies, and it is also not easy to solve the many problems that arise after technological development. But it is better to have problems than not to have any problems at all. After all, civilization moves forward in solving bit by bit problems, and development is the last word.

  Game technology relies on the support and promotion of content. When games full of Chinese cultural symbols go overseas, they have inadvertently become the messenger of spreading Chinese culture and enhancing exchanges and integration – which is also an "unexpected" joy. According to the data of the global survey report on China’s national image conducted by some institutions in recent years, the young group has a more positive and objective impression of China than the middle-aged and elderly group. The reason behind this is that the young group has no stereotype of China and is less influenced by ideological factors. Second, they have relatively diverse information channels to understand China. They obtain information more through the Internet and social platforms, and their understanding of China is also more diverse and closer to the objective reality of China. It can be said that games have played an important role in it, and there is still a broader development space in the future. Its far-reaching impact is unpredictable.

  In recent years, the overseas market of China’s self-developed games has continued to grow, and the revenue growth rate is higher than that of the domestic market. Many games have entered the top of the global best-selling list, and the international competitiveness has been significantly improved. While attracting players, games with the core of Chinese culture have also become a cultural weapon for differentiated competition in overseas games. Values and worldviews are the soul of the game. Only when the game has rich and valuable cultural connotations can it move the audience from the depths of emotion and make them loyal players. Therefore, for game designers and producers, it is not only necessary to stand at the forefront of game technologies such as multiplayer networking, real-time communication, and holographic images, but also to enhance the content of Chinese culture. To tell Chinese stories well, it must be truly melted in the blood and rooted in the heart. It is not something that can be easily labeled, and players will not buy it. In this regard, we still have a lot of shortcomings to make up for, a lot of homework to do, and a long way to go.

  In the process of Chinese culture going global, there are both intentional flowers and unintentional willows. The same sky and the same land are full of color and color, so as to reflect the magnificent atmosphere of Chinese culture’s tolerance and accumulation. We are optimistic about the irreplaceable role of games in international communication. Confucius has a famous saying, "Those who know are not as good as those who are good, and those who are good are not as good as those who are happy". The game is a thing, and its magic that makes all kinds of people enjoy it is rarely matched. This alone gives us reason to believe that in the feast of cultural going global, no matter how various roles change, games are indispensable; when technology and art are two-way, and technology and culture are deeply integrated, games will definitely bring us more surprises and surprises.

  (Author: Fang Zhenghui, a senior media professional)

Yingheng Technology released its interim report for 2023, and the growth of Zhijia Networked Business exceeded expectations.

Recently, Yingheng Technology (1760.HK), a leading provider of automotive electronic solutions in China, released its interim results report for 2023. During the reporting period, it achieved operating income of 2.626 billion yuan, up 27% year-on-year, and the profit attributable to shareholders was 155 million yuan, which was basically the same as the same period of last year. Among them, the vehicle-related business continued its rapid growth momentum, with a year-on-year increase of 58.1%, leading the industry; The business performance of Zhijia Networked Network was even brighter, with a year-on-year increase of 117.6%.

Lu Yingming, Chairman, Co-CEO and Executive Director of Yingheng Technology, said: "The overall performance in the first half of this year continued to outperform the market performance. Relying on strong R&D capabilities and industrialization capabilities of new energy vehicles, the Group helps OEMs achieve cost-effective mass production solutions and promote business penetration. "

It is worth mentioning that Yingheng Technology’s gross profit margin remained at around 20% in the first half of the year, leading the industry average, and its operating profit margin was 8.1%, slightly lower than 9.5% in the same period last year. Excluding the additional investment in research and development, the company’s operating profit margin increased slightly by 0.5 percentage points compared with the same period of last year. With electrification and intelligence becoming the general trend of the global automobile industry, its complexity is getting higher and higher, and the technical advantages of Yingheng Technology in research and development are becoming more and more prominent, further consolidating its market position and increasing its market share.

Adhering to the development strategy of "light assets and heavy research and development", Yingheng Technology continued to increase investment in research and development in the first half of this year, and the proportion of research and development expenses in revenue increased to 8.9%, which was mainly used for testing and verifying equipment. By the end of the first half of 2023, the company had 1,058 full-time R&D related technicians, accounting for 70% of the total number of employees. It owns 256 patents and 207 software copyrights, increasing by 21 and 20 respectively compared with the same period of last year.

In June this year, Yingheng Technology cooperated with Horizon, a leading semiconductor company, to strengthen the development and application capabilities in autonomous driving and AI technology, established a vehicle-level autonomous driving test laboratory and an autonomous driving simulation test verification platform, and launched the first market-oriented high-grade autonomous driving domain control station solution based on Journey 5, helping the company to explore the autonomous driving market of low-priced cars.

In this regard, the management of Yingheng Technology said in a question from a reporter from the World Wide Web: "At present, the assembly rate of autonomous driving in China is not very high, and many shares are still provided by international manufacturers, which also means that the future development space of local domestic autonomous driving systems is very considerable. At present, Yingheng Technology’s self-driving products have also been supported by many customers and entered the mass production stage in the second half of this year. "

In August this year, Yingheng Technology was invited to participate in the Microelectronics Ecosphere Seminar 2023 organized by Hong Kong Science and Technology Park Corporation and Hong Kong University of Science and Technology, and exhibited the latest research and development achievements in automotive intelligence. Including MADC3.5, a cockpit integrated controller compatible with intelligent driving and cockpit functions, which is the third domain control station solution for middle and high-level automatic driving; And intelligent cockpit with time-of-flight ranging (ToF) function, which can provide a more perfect interactive experience of man-machine communication in the cabin.

It is reported that Yingheng Technology’s new R&D center in Hong Kong is located in Hong Kong Science and Technology Park, which is mainly responsible for automotive intelligent software, advanced power semiconductor applications and collaborative robot solutions. It is expected to officially operate in November this year, making good arrangements for the company’s products to enter overseas.

The countdown to the 2023 Heze Auto Show began, and thousands of models gathered together, and the tickets for the exhibition were quickly picked up!

The 5th China (Heze) International Future City Automobile Exhibition 2023 was held in Heze International Convention and Exhibition Center from April 14 to 18, 2023. This five-day auto show will provide a stage for all automobile brands to show their elegance.

Ticket collection channel for participation →

Ticket collection channel for participation →

Welfare! Welfare! Welfare, it’s coming! Blessed are the riders who are ready to participate in the exhibition. Now the last 2000 free exhibition places have been prepared for everyone. Those who want to come to the exhibition, see the cars and buy cars, remember to collect tickets! If it’s late, it won’t be!

The main change in appearance of the new Song Pro DM-i is the design of the front grille. The whole grille is larger in size, and the chrome-plated short-line element combination is adopted inside. The matte trim on the top is consistent with the cash, and the middle is the model "Song". The headlights on both sides glow with purple, which looks quite exquisite. At the same time, the new car has also upgraded the air intakes on both sides, making it bigger and more exaggerated, and making the whole car look more dynamic.

The rest of the design of the car body is basically the same as that of the cash. The classic through taillight design is adopted, and a large area of black grain decorative board under it is both durable and practical.

The size of the new car is longer and higher than the current one, with the length, width and height of 4738×1860×1710mm and the wheelbase of 2712mm respectively. In terms of power, the new car is still equipped with a 1.5L+ hybrid system, with a maximum power of 81kW and a maximum motor power of 145kW, and the overall power performance is good.

No matter whether you want to see a car or buy a car, hundreds of popular models at the scene are greatly reduced in price, and the models are whatever you choose. There is only one distance between you and your car. Now get the tickets, and have a zero-distance contact with your car at the auto show!

The article has also prepared the exhibition tickets for everyone, and you can pick them up with your fingers!

Ticket collection channel for participation →

Mercedes-Benz Shanghai Auto Show made a big move: 13 first/listed cars

On April 18th, the 20th Shanghai International Automobile Industry Exhibition will open soon.Mercedes-Benz will present a lineup of 27 heavy-duty models with one world premiere, five China firsts and seven China-listed models at Hall 4.1 of the Shanghai International Auto Show.. All brand matrices of Mercedes-Benz, Mercedes -EQ, Mercedes-Maibakh, Mercedes -AMG and G-class off-road vehicles under the Trident Star Emblem are assembled.

  Three latest Mercedes-Maibakh products covering pure electric, hybrid and high definition will be released soon. Mercedes-Maibakh’s first mass-produced pure electric vehicle, the new Mercedes-Maibakh EQS pure electric SUV, will make its world debut during the auto show. Mercedes-Maibakh brand’s first plug-in hybrid car-Mercedes-Maibakh S 580 e plug-in hybrid car, and Mercedes-Maibakh S-class Haute Voiture limited edition will be listed together.

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[New Mercedes-Maibakh EQS pure electric SUV]

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[Mercedes-Maibakh S 580 e plug-in hybrid car]

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[Mercedes-Maibakh S-class Haute Voiture limited set]

  The EQG concept car, the first pure electric vehicle in the history of G-class off-road vehicle, will usher in the first show in China, and the EQG concept car will show its impressive strength by virtue of its powerful 4×4 all-wheel drive system with four independently controllable motors.

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  The new EQE pure electric SUV will usher in the first show in China. As the first domestic luxury pure electric SUV developed based on EVA pure electric platform, the new EQE pure electric SUV will set a market benchmark in terms of luxury, comfort, safety and technology with all-round strength, and bring all-powerful pure electric travel experience to China customers. In addition, a new generation of Mercedes-Benz GLE SUV will make its debut in China.

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[New EQE pure electric SUV]

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[New generation Mercedes-Benz GLE SUV]

  The new Mercedes-Benz long-wheelbase GLC SUV, which was pre-sold recently, will be officially launched at the auto show. As an important member of the domestic Mercedes-Benz family, the new long-wheelbase GLC SUV has added three rows and seven seats, making it the first model in the luxury medium-sized SUV market to offer both five-seat and seven-seat options, and at the same time, it has customized many exclusive upgrades for China customers.

  The S-class sedan family is about to welcome two new cars on the market: the Mercedes-Benz S 450 e L plug-in hybrid sedan equipped with the latest generation of plug-in hybrid technology, and the Mercedes-Benz S-class sedan that provides a variety of customized choices such as car paint and interior, which brings multiple respected choices for high-grade customers.

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[Mercedes-Benz S 450 e L]

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"Mercedes-Benz S-Class sedan ingenious version"

  At this auto show, Mercedes -AMG brought a number of latest masterpieces showing luxury performance and forward-looking innovation. The most powerful S-class sedan in history-the new Mercedes -AMG S 63 E PERFORMANCE prototype special edition will debut in China market. As the third production model of Mercedes -AMG family applying E PERFORMANCE hybrid technology from F1 racing car, this new work has achieved the perfect combination of excellent performance and comfortable experience with many forward-looking technologies.

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[Mercedes -AMG S 63 E PERFORMANCE pre-production special edition]

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[Mercedes -AMG GLS 63 4MATIC+]

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[New Mercedes -AMG pure electric EQE 53 4MATIC+]

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[Mercedes -AMG C 43 4MATIC Travel Car Special Edition]

  The newly launched Mercedes -AMG GLS 63 4MATIC+ will also make its debut in China. Mercedes -AMG’s second mass-produced pure electric vehicle, the brand-new Mercedes -AMG pure electric EQE 53 4MATIC+, and the brand-new Mercedes -AMG C 43 4MATIC touring car special edition equipped with "one person, one machine" M139 2.0T engine will be on the market, igniting driving passion with surging performance.

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All four teams won at home, and Real Madrid continued to follow Barcelona.

Last night and early this morning, there were four rematches in the 25th round of La Liga. The four home teams all scored points-Real Madrid beat the Spaniard 3-1 at home, while elche tied Balado Lide 1-1 at home; Certa beat Vallecano 3-0 at home, while Valencia beat Osasuna 1-0 in Mestalla and escaped from the relegation zone.

In terms of standings, Real Madrid shortened the gap with Barcelona to 6 points. Vallecano and Osasuna both lost and still ranked seventh and eighth; Valencia’s home win pushed Seville and almeria into the relegation zone, and the two teams will also have a direct dialogue in this round.

Real Madrid C.F.

Spanish

three

one

Real Madrid welcomes Spaniards at home. The Spaniard who fought away from home scored in the 8th minute, Ruben Sanchez crossed, and Jose Lu seized the opportunity to score 0-1. In 22 minutes, Venesius hit the right foot in the penalty area to equalize the score, 1-1. In 39 minutes, Chuameni assisted Militao to score a header, and 2-1, Real Madrid took the lead and entered the second half. In the 93rd minute, asensio, who came off the bench, received a pass from Na Qiao and scored another point. Real Madrid won 3-1 at home.

Elche

Real Valladolid Club de Fútbol

one

one

Elche, which ranks at the bottom, welcomes Balado Lide who has escaped from the relegation zone at home. Four minutes after the opening, Balado Lide was assisted by Olasa to score a goal by Lalin, 0-1. In 16 minutes, Plano hit the door slightly at a small angle. In 34 minutes, Boyer’s header missed. Elche trailed 0-1 in the first half. In 59 minutes, Boyer’s long-range shot was blocked. In 84 minutes, Raul Guti hit the door in the restricted area and was thrown. In 96 minutes, Morent volleyed and scored a tie, 1-1. Since then, Mesa and Hogela have been sent off for the second yellow card in this game. In the end, each side will get one point.

Certa Vigo

Vallecano

three

Zero

Certa, who played at home, took the initiative. In the 5 th minute, Bega’s long-range shot was saved. In 11 minutes, Lejon hit the door slightly higher outside the restricted area. In 41 minutes, aspas missed the goal from the left side of the penalty area. In the first half, the two sides drew a blank. In the 51st minute, Harvey Garland assisted aspas to score a goal from the left in the restricted area, 1-0. Then, carles Perez’s shot caused a Sis own goal, 2-0. In 85 minutes, aspas scored his second goal in this game, and Certa beat Vallecano 3-0.

Valencia

Osasuna

one

Zero

In the 6th minute, Diaca missed the header. In 11 minutes, Abd shot high. In 33 minutes, Hugo Duro shot in the restricted area and was saved. In the first half, the two sides drew a blank. Easy side fight again, 55 minutes, Avila shot high from the left side of the restricted area. In 74 minutes, Lino assisted Kluivert to score the only goal in the game, 1-0. In 89 minutes, Valencia got a penalty opportunity, and Hugo Duro was saved from the penalty, and the score remained unchanged. In the end, with the goal of Kluiwitt, the Bat Corps, which ranked second to last, won the game 1-0 and gained 3 valuable points.