Let the world hear the voice of China: Iflytek intelligent car multilingual voice interactive system helps the national car go to sea

According to the "Time Battlefield" theory, time has become a scarce resource that companies compete for. How to make full use of the two hours people spend in their cars every day? Business opportunities are often hidden in the interactive experience in mobile scenes.

In-depth interaction is inseparable from the observation of users’ needs, and the language barrier naturally becomes the first hurdle to be overcome. In terms of in-vehicle interaction, Iflytek has carried out multilingual project cooperation with many domestic marine car providers such as SAIC, Changan and Chery, covering dozens of languages such as English, Japanese, Thai, Spanish and Italian.

On February 23, 2023, at the 2023 China Auto and Parts Summit Forum hosted by Gai Shi Automobile, Zhang Ruizhi, deputy director of Iflytek Intelligent Interactive Product Line, introduced that Iflytek’s multilingual voice interaction scheme has three characteristics: modularity, interactive localization and feature enrichment. Modularity can help car companies configure voice assistants in a weak network or even no network environment; Localization means that the phonetic corpus is all provided by native speakers to ensure the user experience; Enrichment means that there are enough functional modules and phonetic features to support different functional realization.

Zhang Ruizhi | Deputy Director of Iflytek Intelligent Interactive Product Line

The following is the content of the speech:

As a well-known artificial intelligence enterprise, Iflytek has been deeply involved in the automobile industry for more than 20 years, with profound product technology and customer accumulation. At present, in addition to helping domestic vehicle intelligent schemes and solutions to upgrade, the pace of internationalization of Iflytek has never stopped. At the earliest, we established cooperation with well-known universities and laboratories abroad, then discussed standards with well-known foreign institutions in the industry, and now, we are cooperating with many car companies to do overseas multilingual intelligent voice system projects.

At present, in the process of internationalization, we have achieved the landing and mass production of many products. Today, I want to share with you the theme of Iflytek Intelligent Vehicle Multilingual Interactive System, which helps Chinese cars go to sea.

User-experience-centered closed-loop voice interaction

The first part will be used as an introduction to substitute everyone into the closed-loop scene of voice interaction centered on user experience. At present, time has become a scarce resource that companies compete for. In our daily life, on average, we spend about two hours in the car every day. What can we do in these two hours? Is such a long time a happiness or a burden for us? At present, the intelligent network has covered the whole scene of life in the car, and both the car companies and the suppliers’ colleagues are making efforts in the field of intelligent cockpit.

In recent years, the development and breakthrough of artificial intelligence technology has realized the landing of many scenes, and at the same time, the landing of scenes has also brought about the improvement of vehicle intelligence and personalization. Nowadays, the concept of car has evolved into an intelligent mobile space. In this process, we will expect the car to become our partner, so it is very important for the car to understand us and communicate with us.

At present, the main entrance of intelligent interaction scene is voice, so it is very important to make voice understandable, but it is not easy to do this. In order to make human-computer interaction smoother, more natural and safer, we must first create a closed-loop technology, and Iflytek has achieved a closed-loop technology in voice technology. On this basis, we have also done a lot of in-depth interactive experience thinking in the automobile scene.

What kind of interaction is what we want? I think, first of all, it is simple, and what can be solved in one sentence goes without saying two words, and then it is intelligent, safe and humanized.

Image source: Iflytek

Under this framework, the overall solution of Iflytek voice is also developing gradually. At first, we need to activate the voice function by pressing keys or voice wake-up. Later, it evolved into direct command and interaction, and then developed to the present "visible and spoken". Voice interaction has become more and more important in the process of intelligent cockpit and vehicle intelligence, and the voice interaction mode has been evolving.

Using multilingual products as boosters to help national cars go to sea.

There are many weapons and bright spots for Chinese cars to go out to sea, and intelligence is bound to be one of the sharp weapons for Chinese cars to go out to sea at present. At present, the "killing" in the domestic market is already fierce. Under such circumstances, we hope to open up overseas markets by virtue of the intelligent advantages of domestic vehicles.

Voice is playing an increasingly important role in automobile intelligence, and intelligent voice system has gradually become the standard of smart cars. At present, Iflytek adopts the latest generation of overseas "cloud+terminal" automotive intelligent interaction solution, and has actually deployed many cloud sites overseas, which can connect with more information sources, thus enhancing the overseas automotive voice interaction experience.

If our overall plan is summed up in three phrases, it is

Scheme modularization, interactive localization and feature enrichment

.

The scheme is modular, that is, it can provide the overall solution of cloud+terminal, and can also be disassembled flexibly according to customer’s needs, thus ensuring that the car also has intelligent voice interaction function in foreign weak network and no network environment.

Secondly, interaction localization, all the phonetic materials in our scheme are provided by native speakers, so as to ensure that the overall experience and design of phonetic interaction conform to local language habits.

Third, the speech features are rich. Although the speech seems to be a small module, in fact, the speech module alone contains modules such as recognition, awakening and synthesis. In fact, there are different phonetic features under each module, and only enough phonetic features can support the upper layer to create more interactive experiences.

As an artificial intelligence company, Iflytek has accumulated enough experience and technology in related fields, especially under the advantage of our voice function, and has made many achievements. In terms of overseas multilingualism, Iflytek has won the first prize in international multilingual related competitions for many times in the past two years.

In terms of technology, we insist on independent research and development. At present, Iflytek Group reserves as many as 60+ overseas languages, covering nearly 100 countries and regions around the world. At present, Iflytek has the ability of 10+ overseas mainstream languages in the automobile field, which can cover countries and regions where the current automobile factories go to sea, such as Europe, the Middle East, South America, Southeast Asia, etc., and it is expected to reach 30+ languages within three years.

We have rich practical production experience overseas. At present, Iflytek has cooperated with many car companies such as SAIC, Chery, Chang ‘an and Great Wall. Many overseas best-selling models have been equipped with Xunfei voice, and mass production has been realized in Europe, South America and the Middle East, so that the world can hear the voice from China.

Iflytek hopes to join hands with eco-partners in the industry to create a high-quality intelligent travel experience.

(The above content comes from the keynote speech "Intelligent Vehicle Multilingual Voice Interaction System Helps Independent Brands Go to Sea" delivered by Zhang Ruizhi, Deputy Director of Iflytek Intelligent Interactive Product Line at the 2023 China Automobile and Parts Summit Forum hosted by Gaspar on February 23rd, 2023. )

Let the words shine! ChatGPT created a text game.

Recently, a new ChatGPT application, a text game, was discovered. Baidu found the game "Harry Potter Text Game" after a while, which was simple and fun.

In the game industry, word games used to be a very popular game type. However, due to the continuous development of game production technology, word games are gradually replaced by various games with visual and sound effects. However, with the development of natural language processing technology recently, word games have returned to people’s field of vision. ChatGPT is a language model that can generate natural language. It can be used to make word games, and it can also meet the needs of realization possibility and playability.

ChatGPT is a natural language generation technology based on artificial intelligence, which can generate related natural language output according to a given input. This technology has a wide range of applications, which can be used for automatic reply, intelligent customer service, automatic article generation and so on. In the field of games, ChatGPT can be used to make various types of word games, such as adventure games and word puzzle games.

The key to making a word game lies in its realization possibility and playability. The possibility of realization refers to the technical difficulty and resources needed for the game, while the playability refers to whether the game is attractive enough to make players have enough motivation to play. In ChatGPT, because it is an AI-based technology, it is relatively difficult to make word games. In addition, because ChatGPT can generate high-quality natural language output, the playability of the game will be very high. Players can influence the progress of the game according to their own choices, making the game more interactive and playable.

In addition to the possibility and playability, the user viscosity of the game is also a very important factor. In the text game made by ChatGPT, because it can generate different outputs according to the player’s choice, the experience of each game will be different. This feature can increase the player’s desire to explore and the repeatability of the game, thus improving the user’s viscosity of the game. In addition, ChatGPT can also optimize the game according to the feedback of players, so as to better meet the needs of players and further improve the user’s viscosity.

Generally speaking, ChatGPT can be used to make word games with high playability and user viscosity. Although word games may have lost their charm in the past, with the development of natural language processing technology,

Exhibition, word games have become interesting and attractive again. For game producers, the appearance of ChatGPT provides them with a brand-new way of making games, which enables them to make more interesting games with less resources and time.

For players, the word game made by ChatGPT is also a new game experience. Compared with traditional word games, the games made by ChatGPT are more interactive and exploratory, which makes players feel more immersed and involved. In addition, because the output of each game is different, players can experience different stories and endings, making the game more interesting and challenging.

However, in order to make the word game truly user-friendly, it needs to be continuously optimized and updated. By collecting player feedback and data analysis, producers can understand the needs and preferences of players, so as to optimize and improve the game. In addition, constantly introducing new levels and tasks can increase players’ interest and challenge, thus improving users’ viscosity.

In a word, the word game made by ChatGPT has the possibility of realization and playability, and has a high user viscosity. With the continuous development of natural language processing technology, we believe that this type of game will become more and more popular and bring more fun and experience to game producers and players.

The neural network model inspired by biology greatly improves its memory ability.

Inspired by recent biological discoveries, researchers have developed a new model that shows enhanced memory performance. This is achieved by modifying a classic neural network. Computer models play a key role in studying the process of making and retaining memories and other complex information in the brain. However, building this model is a delicate task.

The intricate interaction between electrical and biochemical signals and the connection network between neurons and other cell types create the basic structure for the formation of memory. Nevertheless, due to the limited understanding of the basic biology of the brain, it has proved to be a difficult task to code the complex biology of the brain into a computer model for further study.

Researchers at Okinawa Institute of Science and Technology (OIST) improved the widely used memory computer model (called Hopfield Network) by incorporating biological insights. This change has inspired a neural network, which not only better reflects the connection between neurons and other cells in the brain, but also has the ability to store more memories.

Thomas Burns, a doctoral student in the group of Professor Zhishu Shenjing, who is the head of OIST’s neurocoding and brain computing department, said that the increased complexity in the network makes it more realistic.

"Why is there so much complexity in biology? Memory may be one reason, "Mr. Burns said.

In the classical Hopfield network (left), each neuron (I, J, K, L) is connected with other neurons in pairs. In the improved network made by Burns and Professor Shenjing, three or more groups of neurons can be connected at the same time. Source: Thomas Burns (OIST)

Hopfield network stores memory as a weighted connection pattern between different neurons in the system. The network is "trained" to encode these patterns, and then researchers can test its memory of these patterns by presenting a series of vague or incomplete patterns to see if the network can recognize them as patterns it already knows. However, in the classical Hopfield network, the neurons in the model are connected with other neurons in the network to form a series of so-called "paired" connections.

Paired connections represent the connection between two neurons at the synapse, which is the connection point between two neurons in the brain. But in reality, neurons have complex branching structures called dendrites, which provide multiple connection points, so the brain relies on more complex synaptic arrangements to complete its cognitive work. In addition, the connections between neurons are regulated by other cell types called astrocytes.

Burns explained: "There are only paired connections between neurons in the brain, which is simply unrealistic. He created an improved Hopfield network, in which not only pairs of neurons, but also three, four or more groups of neurons can be connected, such as astrocytes and dendritic trees in the brain. "

Although the new network allows these so-called "collective" connections, on the whole, it contains the same number of connections as before. The researchers found that a hybrid network with paired connections and collective connections performed best and retained the most memory. They estimate that its effect is more than twice that of the traditional Hopfield network.

It turns out that you actually need to balance the combination of various features to some extent, Burns said. A single synapse is necessary, but you should also need some dendritic trees and some astrocytes.

Hopfield networks are very important for simulating brain processes, but they also have powerful other uses. For example, a very similar network type called Transformers is a language tool based on artificial intelligence, such as ChatGPT, so the improvements identified by Burns and Professor Shenjing may also make such tools more powerful.

Burns and his colleagues plan to continue to study their modified Hopfield networks to make them more powerful. For example, in the brain, the connection strength between neurons is usually different in two directions, so researchers want to know whether this asymmetric feature can also improve the performance of the network. In addition, he also wants to explore ways to make the memories of the network interact, just as they do in the human brain. Our memory is multifaceted and huge. We still have a lot to discover. "

Messi assists Mbappé to beat brest 2-1 away.

Messi assists Mbappé in the lore.

In the early morning of March 12th, Beijing time, brest played at home in the 27th round of Ligue 1 against Paris Saint-Germain. As there are probably four relegation teams in Ligue 1 this season, brest ranks 15th, but only one point ahead of the relegation zone. In terms of total value, the Paris team is as high as 890 million, while brest is only 80 million.

In the 37th minute of the game, Messi instigated the attack, and Mbappé shot hard and was saved, but the ball was not far away, and Sohler made up the shot to break the goal.

In the 44th minute, brest got the chance through a simple long pass, and Hornot faced the defense of the two men and shot from a small angle to equalize the score.

In the 90th minute, Messi sent a wonderful assist, Mbappé passed the goalkeeper and finished the lore. Messi completed the milestone of 300 assists and Mbappé scored 2000 goals.

In the end, Paris beat brest 2-1 away, got rid of the depression of the Champions League and ushered in a four-game winning streak.

At 22: 30 pm on March 11th, Bayern beat augsburg 5-3 in the 24th round of the Bundesliga.

In the second minute, Berisha turned and shot low, hitting the ball into the lower right corner of the goal. Sommer couldn’t save it, and Bayern scored 0-1.

In the 16th minute, Sane divided the ball to the right in front of the penalty area. Cancelo caught the ball and entered the penalty area. He swung past the defender’s right foot and volleyed at a small angle. Bayern equalized the score 1-1.

In the 19th minute, Manet passed the ball with a barb on the right side of the penalty area, and pawar shot the ball in front of the door. Bayern overtook augsburg 2-1.

In the 35th minute, Bayern’s right corner kicked into the penalty area, and Delicht grabbed the header in the middle, and the goalkeeper flew to save the ball. pawar’s right foot volley in front of the door scored twice, and Bayern scored 3-1 augsburg.

In the 45th minute, Manet volleyed his left foot from the restricted area and was saved. Sanet headed into the empty net in front of the door, and Bayern led augsburg 4-1.

In the 55th minute, Berisha took the penalty. He tricked Sommer into hitting the right side of the goal and scored twice. augsburg was 2-4 behind Bayern.

In the 74th minute, Bayern made a reactionary fast break after stealing in the frontcourt. Cancelo passed the back point on the right side of the penalty area, Alfonso Davidson volleyed the goal, and Bayern led augsburg 5-2.

In the 93rd minute, Vargas made a high-speed dash with the ball on the left, and came to the front of the bottom line on the left side of the penalty area. cardona followed him and scored a goal. augsburg scored 3-5 Bayern.

Bayern started: 27- Sommer, 2- Yu Pamekano, 4- Driget (83′ 23-Blind), 5- pawar, 19- Alfonso-Davies (77′ 40- Mazravi), 22- Cancelo, 6- kimmich, 7- Gnabry (71′ 25-Muller).

Augsburg starting: 1- Ji Chivici, 2- Gumny (46′ 22-Yago), 6- Gouweleeuw, 23- Bauer, 3- pedersen, 27- engers (46′ 13- Rexbeke), 14- Baumgartlinger, 10-A- Mayer (77′ 34

The city’s fresh technology shares WiFi, which is a new choice for intelligent and convenient service in stores.

Founded in 2018, Wuhan Xianshi Technology Co., Ltd. is a technology-driven company. Its business segments include shared charging treasure, shared charging pile, unmanned container, life service, aggregate payment business, cloud computing and other industrial fields. With independent development capability, strong technical team, customer service team and rich experience in operation and promotion management, we are committed to the research and development of Internet technology and artificial intelligence equipment.

The city’s fresh technology sharing WiFi pays more attention to landing operation, which means that your customers are the end customers. All you have to do is push the ground, invite the merchants to settle in, and open the Wi-Fi code for the merchants (replace the Wi-Fi in the store). Paste the Wi-Fi code corresponding to the merchant according to the number of tables in the merchant’s store.

The business entry system is also divided into shares, which is quite attractive to developers or platform operators. Entering this area is completed by developers, because developers promote business entry with a share of profits.

For the platform operator, as long as the customers in the store scan the code to link WiFi successfully, you will get a profit, and this part of the profit is calculated automatically. Your profit is settled by Tencent’s traffic, and the following will form the effect of automatic operation. When others connect WiFi, you will get a profit, and the system operator will just enjoy the profit.

Archsummit direct hit | Build a smooth natural flutter page

Instructors

Amoy Technology Department | Leisure Fish Technology | Cloud

"Fully strengthening the flutter fluidity, sharing challenges, online monitoring tool construction, optimization means to precipitate in component containers, and finally optimized advice."

Zhang Yunlong (cloud from), idle fish client experts.Since Netease, byte, Ali is running. At the current Department of Alibaba, there are currently responsible for idle fish APP packages, fluidity, start-up equation experience.

Outline

This sharing revolves around FLUTTER fluidity, respectively: 1.Flutter fluidity optimization challenge; 2. List container and flutterdx component optimization; 3. Performance measurement and devTool extension; 4.Fltter sliding curve optimization; 5. Performance optimization suggestions.

FLUTTER fluency optimization challenge

Business complexity challenge

FLUTTER has always been known by everyone, and the list controls displayed by Flutter Gallery (shown in the left) is indeed very smooth. But the actual business scene (shown on the right) is more complex than the Gallery list demo:

  1. Same card, more and complex (such as rounded) view control;

  2. When the list scroll, there are more view logic, such as scrolling control of other controls and disappearing;

  3. Card controls, there are more business logic, such as a different label, activity price, etc. based on background data, and there is also common business logic, etc.

  4. Because idle fish is an e-commerce app, we need to have certain dynamic capabilities to deal with frequently changed activities. Here we use the Flutter Dynamicx components of Ali to implement our dynamic capabilities.

Framework challenge

Let’s look at the overall flow of the list, here only pay attention to the free scroll phase after the finger is released.

  1. When the finger is released, the initial speed is calculated based on ScrollDragController.end;

  2. UI Thread requests RequestFrame to Platform Thread, and calls BegInframe to UI Thread at Platform Thread.

  3. The UI Thread Animate phase trigger list slides a little distance while registering the next frame callback to Platform Thread;

  4. Ui Thread Build Widget, generate / update the renderObject tree through the three tree DIFF algorithm of Flutter;

  5. UI Thread RenderObject Tree Layout, Paint Generates an Scene object, and finally passed to Raster Thread to draw on-screen;

The above flow must be completed in 16.6 ms to ensure that the frame cannot be guaranteed. Most of the cases, there is no need to build a new card, but when the new card enters the list area, the entire calculation amount will become huge, especially in complex business scenes, how to ensure all calculations within one frame of 16.6ms, Is a small challenge.

The figure above is a sliding devTool sample, and the Carton stage occurs when the new card is on the screen, and the other phases are very smooth, because the scrolling speed is attenuated, so the carton interval is also getting bigger. Because most of the time is very smooth, the average FPS is not low. However, the new card is built at the time of production, which gives us a stylish body feeling.

Challenge of dynamic capabilities – Flutter Dynamicx

The free fish APP card uses the self-developed Flutter Dynamicx to support our dynamic capabilities. Basic Principle: Online Edit Layout DSL, generate DX files and send it. The end side generates the DXComponentWidget by parsing the DX file and combines the back card data, and finally generates Widget Tree. FLUTTER DYNAMICX technology brings dynamic update capabilities, unified monitoring capabilities (such as dxcomponentwidget monitoring cards), good research and development insecurity (online DSL and Android Layout, and optimize Android), online editing capabilities;

But in performance, we also pay a certain price: DX cards add time to the template loading and data binding overhead, Widget wants to recursively create through WidgetNode traverses dynamically, and the view nesting layer will be deeper (followed by later).

Description: Flutter Dynamicx Reference Ali Group DSL Rules Realization

User’s sense of physical challenge

I have already described above, and the card in the FLUTTER list is more obvious.

When Android RecycleView occurs, the physical feel is not obvious, and the FLUTTER list has occurred when the card occurs, not only the time pause, but also a hopping on the OFFSET, and the physical feeling of small card is also changed. It is obvious;

Suppose the list content is simple enough, scrolling does not happen, we also found that the Flutter list and Android RecycleView are not the same:

? Use ClampingscrollPhysics to feel the feeling of similar magnets when the list is stopped.

? Use BOUNCINGSCROLLLPHYSICS, the list is started, and the speed attenuation is faster;

On the 90Hz machine, the early flutter list is not smooth, the reason is that the touch sampling rate is 120 Hz, and the screen refresh rate is 90Hz, causing partial screens to be 2 touch events, part is a 1 touch event, last Resulting in rolling OFFSET effects. When the Flutter 1.22 version, RESAMPLINGENABLED can be used to re-sample the touch event.

List container and flutterdx component optimization

Telling the challenge of Flutter fluidity optimization, now share how you optimize the smoothness and precipitate into PowerScrollView and Flutter Dynamic components.

PowerScrollView design and performance optimization

PowerscrollView is a snarefish team’s self-developing Flutter list assembly, with better packages and supplements on the Sliver Agreement: Data increased deletion, complement local refresh; layout, supplemented the waterfall flow; incident, supplement the card on the screen , Away, scrolling events; control, support for scrolling to Index.

In terms of performance, the waterfall flow layout optimization, local refresh optimization, card division optimization, and sliding curve optimization.

PowerScrollView Waterfall Flow Layout

PowerScrollView Waterfall Flow Layout provides longitudinal layout, lateral layout, mixed arrangement (transverse card and ordinary card mix). Nowadays, most of the listings of the hiped fish are available in PowerScrollView’s waterfall flow layout, such as the home page, search results page, etc.

PowerScrollView Waterfall Flow Layout Optimization

First, through conventional cache optimization, cache each card upper corner X value and which column belonging.

Compared to the Slivergrid card into the list area, the waterfall flow layout, we need to define Page, card admission to create and leave the field destruction need to be units. Before optimization, Page calculates cards in a screen visual area, and in order to determine the starting point Y value of Page, the primary layout needs to calculate the Page N and N + 1 two pages, so the amount of cards involved in the layout calculation is much lower, and the performance is low. After optimization, the approximation of all card height averages calculates Page, which greatly reduces the number of participating in the layout card, and the number of cards destroyed by Page also becomes less.

After the column cache and paging optimization, use the idle fish Self-developing Benchmark tool (follow-up) to compare the waterfall flow and GridView, view the number of frames and the worst frame consumption, can find that performance performance is basically consistent.

PowerScrollView local refresh optimization

Leisure fish products expect users to browse products more smooth, will not be loaded by loadmore, so the list is required to trigger LoadMore during scrolling. FLUTTER SLIVERLIST When the LOADMORE supplement card data, the List control is tender, and the slterlist building will destroy all cards and recreate it, and the performance data can be imagined very bad. PowerScrollView provides a layout refresh optimization: all cards on the cache screen, no longer recreate, ui thread Optimize from the original 34MS to 6MS (see the lower left picture), the right image is viewed by Timeline, the depth and complexity of the view built Optimize.

PowerScrollView card fragmentation optimization

The second figure 2 card is the early search results page of the idle fish, and it is not a waterfall flow. To view the Timeline chart when the card is created (adding DX Widget creation and PerformLayout overhead), you can find that the complexity of the card creation is extremely large. On the normal mid-range machine, the UI Thread consumes more than 30ms, to be optimized to 16.6ms It is very difficult to use routine optimization. For this purpose, two cards can be disassembled, and each frame is used to render.

Directly see the source code, the basic idea is to mark the card widget, when the card is true, the right card first _BuildPlaceHoldercell builds the Widget (empty Container), and register the next frame. In the next frame, the right card is modified with NeedShowRealcell for True, and self-laminate, and then build real content.

Is it delayed to build a true content of the card, will it affect the display content? Because the FLUTTER list has a cacheextends area on the visual area, this part of the area is not visible. In most scenarios, users don’t see the scene of the blank card.

Also using the FLUTTER BENCHMARK tool to perform performance test, you can see 90 points before and after the card division, 99 packet consumption has a significant downgrade, and the number of lost frames is also reduced from 39 to 27.

Note Here, when listening to the next frame, you need widgetsbinding.instance.scheduleframe to trigger the RequestFrame. Because when the list is displayed, it is possible because there is no callback from the next frame, resulting in the task of the delay display queue, eventually makes the first screen content display is incorrect.

Delayed framing optimization ideas and suggestions

Comparison of Flutter and H5 design:

  1. DART and JS are single-threaded models that need to be sequenced and deserialized across threads;

  2. Flutter Widget is similar to H5 VDOM, there is a DIFF process.

Early Facebook In React Optimization, the Fiber Architecture is proposed: Based on the VDOM Tree’s Parent Node → Sub-node → Brothers Node → Sub-node, the VDOM Tree is converted to the Fiber data structure (chain structure), and the reconcile phase is implemented. Interrupt recovery; based on the Fiber data structure, the control section continues in the next frame.

Based on React Fiber thinking, we propose its own delayed framing optimization, not just left and right card size, further, render content disassembled as the current frame task, high-excellent delay task and low delay tasks, the upper screen priority is sequentially changed Low. Where the current frame task is the left and right white Container; the high-optovel delay task is exclusively frame, where the picture portion also uses Container placeholders; in the idle fish scene, we dismantled all DX image widget from the card, as low as low Excellent delay tasks and is set to no more than 10 in one frame consumption.

By disassembling the 1 frame display task to 4 frames, the highest UI on the high-end machine will be optimized from 18 ms to 8 ms.

Description 1: Different business scenes, high-yogle and low-probing task settings have different description 2: Slide on the low-end machine (such as Vivo Y67), the sub-frame scheme will let the user see the list whitening and content Upable process

FLUTTER-DYNAMICX Component Optimization – Principle Explanation

Edit the "Class Android Layout DSL", compile the binary DX file. The end side is downloaded, loaded, and resolved, and the WidgetNode Tree is generated. See the right figure.

After the business data issued in the background, the Widget Tree is generated by recursively traversing WidgetNode Tree, and finally appears.

Description: Flutter Dynamicx Reference Ali Group DSL Rules Realization

FLUTTER-DYNAMICX Component Optimization – Cache Optimization

I know the principle, it is easy to discover the flow in the red box in the picture: binary (template) file parsing load, data binding, Widget dynamic creation has certain overhead. To avoid repeated overhead, we have cached DXWIDGETNODE and DXWIDGET, and the blue selection code shows the Widget cache.

FLUTTER-DYNAMICX Component Optimization – Independence ISOLATE Optimization

In addition, the above logic is placed in a stand-alone ISOLATE, and the maximum amount is lowered to the lowest. After the line technology grayscale AB experiment, the average carton bad frame ratio is reduced from 2.21% to 1.79%.

FLUTTER-DYNAMICX Component Optimization – Hierarchical Optimization

FLUTTER DYNAMICX provides class Android Layout DSL, adds Decoration layers to implement each control Padding, Margin, Corner, adds the Decoration layer; to implement the DXContainerRender layer. Every layer has its own clear duty, the code level is clear. However, since the increase in 2 layers caused the Widget Tree hierarchy, the DIFF logic of 3 trees became complicated and the performance becomes low. To do this, we merge the Decoration layer and the DXContainerRender layer, see the middle Timeline diagram, which can be found that the optimized flame grading and complexity becomes low. After the line technology grayscale AB experiment, the average carton bad frame ratio is reduced from 2.11% to 1.93%.

Performance measurement and devtool extension

Tell the optimization tool, which is described here to make a measure of how to measure, and the build / extension of the tool.

Offline scene – Flutter BenchmarkWhen the FLUTTER is detected, the calculation consumption on the UI Thread and Raster Thread is required. So the Flutter optimizes before and after comparison, using the time consuming data of the UI Thread and Raster Thread of each frame.

In addition, the fluency performance value is affected by the operating gesture, the scrolling speed, so the error based on the measurement results of manual operations will have errors. Here, use the WidgetController control list control FLING.

The tool provides the interval between the scrolling speed, the number of scrolls, the scroll, and the like. After the scrolling test is completed, the data is displayed by the UI and Raster Thread frame, 50 points, 90 points, and 99-positioned frame consumption, and give performance data from a variety of dimensions.

Offline scenario – Based on the recording screen

Flutter Benchmark gives multi-dimensional measurement data at the Flutter page, but sometimes we need a horizontal comparison competition app, so we need to have a tool transverse to more different technologies. The idle fish is self-developed in the Android side to self-developed the recording screen data. Imagine the mobile phone interface into multiple screens, get the screen data (byte arrays) (byte arrays) by sending VirtualDisplay, interval 16.6 ms, using the Hash value of the byte array represents the current picture, the current 2 The Hash-read hash value is unchanged, and the Carton is considered.

In order to ensure that the fluency detecting tool app itself does not have a carton, it is read, which is compressed, and the compression ratio on the low-end machine is higher.

Through the detection of the tool without invading, a rolling test can be detected, the average FPS value (57), the frame distribution is variance (7.28), 1S time, the large number of large cards (0.306), large card cumulative time (27.919). Intermediate array display frame distribution: 371 represents the number of normal frames, 6 generations 16.62ms of small cardon quantity, 1 generation 16.63MS quantity.

Here is the definition of the big Carton: Carton, greater than 16.6 * 2 ms.

Offline Scene – Performance Detection Based on DEVTOOL

In addition, the scenes of the idle fish are also extended DevTool. In a Timeline map extended time-consuming, greater than 16.6ms red highlight, convenient development.

Online scene-Flutter high available detection FPS implementation principle

Online scene, idle fish self-developed Flutter high available. The basic principle is based on 2 events:

  • Ui.window.onbeginframe event

    • Engine notifies the VYSNC signal arrival, notify UI Thread to start preparing the next frame building

    • Trigger schedulerbinding.handlebeginframe callback

  • Ui.window.ondrawframe event

    • Engine Notification UI Thread Start Draw Next Frame

    • Trigger schedulerbinding.handledrawframe callback

Here we have recorded a frame start event before the Handlebeginframe processing, and the end of the frame is recorded after HandledrawFrame. Each frame here needs to calculate the list control offset value, and the specific code implementation is implemented. When the entire accumulated exceeds 1, executes a calculation, filtering out the scene without scrolling, calculates the FPS value using each frame.

Online Scene – FlutterBlockcanary Line Stack Stack Detection

After using Flutter high available to get the online FPS value, how to locate the stack information, you need to collect stack information. Free fish collects carton stacks using the self-developed Flutterblockcanary. The basic principle is that the signal is transmitted in the C layer, such as 5ms once, each signal receives the Dart Ui Thread stack collection, the resulting series of stacks are aggregated, and the same stacks in a row are considered to have occurred in Carton, this This stack is the stack of Carton we want.

The following figure is the stack information collected by Flutterblockcanary, and the middle framefpsRecorder.getscrolloffset is a Carton call.

Online scene – FlutterBlockcanary Detects overreservation

In addition, FlutterBlockcanary also integrates over-rendering detection capabilities. Replace the Buildowner object by replying widgetsflutterbinding, replacing the buildowner object, and rewrive the ScheduleBuildFor method to intercept Element. Based on the dirty ELEMENT node, extract the depth of the dirty node, the number of direct child nodes, the number of all child nodes.

Based on the number of all child nodes, in the idle fish details page, we are positioned to the "Quick Question View" during scrolling, and the number of transes and all child nodes are too large. View the code, positioning the view hierarchical level, by sinking the view to the leaves node, the number of stasible Build nodes is optimized from 255 to 43.

FLUTTER sliding curve optimization

The front told Tarton optimization means and measures and standards are mainly surrounded by FPS. But from the user’s physical feel, we found that Flutter also has many optimal points.

FLUTTER list slide curve and native curve

Compare the scroll curve of OFFSET / TIME, you can find that the Flutter BouncingScrollsimulation and iOS scroll curve are close, Clampingscrollsimulation and RecyClerView are close. Check the Flutter source code, it is true.

Because BouncingScrollsimulation has rebound, many pull-down refreshes and load more features are based on BOUNCINGSCROLLSIMULATION package, which causes the Flutter page sliding, physical and native Android pages inconsistent.

Flutter list performance and optimization under fast sliding

Although the Clampingscrollsimulation slides and Android RecyclerView is close, but in the quick sliding scenario, you can find that the flutter list scrolls quickly stops, and quickly slides. For the reason, you can see the moment that the sliding curve is stopped, and the speed is not a decline, and it will speed up, finally reach the end point, and stop. Based on the source code formula, the curve can be discovered that flutter clampingscrollsimulation is approximated by the Formula Fitting Method to approximate the Android RecyclerView Curve. In the case of rapid sliding, the focus of the formula curve is not 1 corresponding value, but the right image is broken, the speed will become fast.

It can be understood that the FLUTTER’s formula fit is not ideal. In the near future, there is also a PR proposed using DART to implement the RecyclerView curve.

Flutter list performance and optimization in the case of Carton

The first chapter is mentioned in the case of the same FPS, such as the FPS 55, the native list feels smooth, and the styles of the FLUTTER list are more obvious. One reason here is that the native list usually has multiple thread operations, and there is a lower probability of the big Carton; the other reason is that the same small carton’s body, FLUTTER has obvious statter, and the native list can’t feel. So why?

When we build cards, we deliberately create small Carton, compare the flutter list and RecyclerView before and after, and you can find that RecyclerView Offset does not hop, and the Flutter curve has a lot of burrs, because Flutter scrolling is based on D / T curve calculation, When a carton occurs, △ t doubles, and OFFSET also trips. It is also because of time pause and offset jump, let users know that the Flutter list is not unstoppable in small Carton.

By modifying the Y=D (T) formula, in the case of Carton, ΔT-16.6ms will ensure that the small Carton case is not hopped. In the case of Great Carton, it is not necessary to reset the ΔT to 16.6ms, because in the parking time, it has been clearly allowed to give the user to feel the carton, OFFSET does not have a trip only to make the list rolling distance short.

Performance optimization

Finally share some suggestions for performance optimization.

  1. In optimization, we should pay more attention to the user’s body, not only the performance value. The upper right map is visible, even if the FPS value is the same, but the taste occurs, the body feels clearly; the bottom of 2 game recording screens, the left side average 40 fps, the average of 30 fps, but the body feels is more smooth .

  2. Not only should I pay attention to the performance of UI Thread, but also pay attention to the overhead of Raster Thread, such as the characteristics / operation of Save Layer, but also causing Carton.

  3. In terms of tool, it is recommended to use different tools in different scenarios. It should be noted that the problem of tool detection is a stable reproduction problem or the occasion of data jitter. In addition, it is also necessary to consider the performance overhead of the tool itself, and the tool itself needs to be as low as possible.

  4. In terms of optimization ideas, we must broaden the direction. Most optimized ideas of Flutter are optimized computing tasks; and multithreading direction is not, refer to the independent ISOLATE Optimization of Flutter Dynamicx; in addition, it is difficult to digestive tasks for one frame Whether it is possible to disassemble multiple frame time, try to make a card per frame, priority to the user.

  5. Finally, I recommend paying attention to the Flutter community. The Flutter community continues to have a variety of optimization, regularly upgraded Flutter or dimensions, CHERRY-PICK optimization submission, is a good choice.

Performance analysis tool usage suggestions

Flutter tool, the first push is the official devtools tool, the Timeline and CPU Flammatic maps can help us discover problems well; in addition, Flutter also provides a wealth of Debug Flags to assist our positioning problems, familiar with each Debug switch Role, I believe that there will be no homage to our daily research and development; in addition to official tools, performance logs are also good auxiliary information, as shown in the lower right corner, the idle fish Fish-Redux component outputs the task overhead in the scroll, can It is convenient to see that at that moment.

Performance analysis tools themselves

Performance testing tools inevitably have certain overhead, but must be controlled within an acceptable range, especially on the line. A case in front sharing the FLUTTERBLOCKCANARY detection tool, discovers the framefpsRecorder.getscrolloffset time consumption, and the logic is just that Flutter is highly available to scroll offset. See the right front source code of the right picture, each frame needs to be recursively traversed to collect RenderViewPortBase, which is a small overhead. Finally, we avoid the repetition calculations during the scroll through the cache optimization.

Carton optimization suggestions

Reference official documents and excellent performance articles, precipitated a lot of routine optimization methods in the UI and GPU side, such as refreshing the minimum widget, using itemextent, recommended using Selector and Consumer, etc., avoid unnecessary DIFF computing, layout calculation, etc. Reduce SAVELAYER, replace half-transparent effects using images, alleviate the overhead of the Raster thread.

Because of the reasons, only part of the sequence, more common optimization suggestions see the official documentation.

Use the latest Flutter Engine

As mentioned earlier, the Flutter community is also active, Framework and Engine layers have an optimized PR income, which mostly can make the business layer without perception, and better optimize performance from the bottom viewing angle.

Here, there is a typical optimization scheme: existing flutter solution: When each VSYNC signal arrives, it triggers the build operation. At the end of Build, start register the next vsync callback. In the case where a carton does not occur, see Figure Normal. However, in the case of carton, see Figure Actual Results, just over 16.6ms here, because it is a registration listening to the next vsync callback, triggered the next build, for this, a large amount of time in the middle. Obviously, what we expect is, at the end, immediately execute, assuming enough to execute enough, this time the screen is still smooth.

If the team allows, it is recommended to upgrade the flutter version regularly; or maintain your own Flutter independent branch is also a good choice. From the community Cherry-Pick optimization, you can guarantee that business stability can also enjoy the community contribution. In short, I recommend you to pay attention to the community.

Summarize

In summary, the challenges, monitoring tools, optimization methods, and recommendations are shared by Flutter fluidity optimization. Performance optimization should be people-centered, develop monitoring indicators and optimization points from actual physical fitness; fluency optimization is not one, the above share is not all, there are many optimized means to pay attention: How to better multiplex Element, how to avoid Platform Thread busy leading to vsync signal lacking, etc., is a point that can be concerned. Only the continuous technical enthusiasm and conscious spirit can optimize the APP performance to the ultimate; technical teams also have access to open source communities, other teams / companies to connect, That stone stone, Can be attacked.